﻿<Classes:Needle
	xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
	xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
	xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
	xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
	xmlns:Classes="clr-namespace:Coding4Fun.Obd.InstrumentCluster.Classes" mc:Ignorable="d"
	x:Name="UserControl"
	x:Class="Coding4Fun.Obd.InstrumentCluster.Controls.Skin2011.LargeNeedle">

    <Classes:Needle.Resources>
        <Storyboard x:Key="uxSB_GameLoop" Duration="00:00:00.03">
            <DoubleAnimation Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.Opacity)" To="1" />
        </Storyboard>
    </Classes:Needle.Resources>

    <Canvas x:Name="LayoutRoot">
			<Canvas.Effect>
				<DropShadowEffect BlurRadius="7" ShadowDepth="4" Opacity="0.4"/>
			</Canvas.Effect>
<Canvas x:Name="uxNeedle"
	Height="182"
	Width="13"
	Background="{x:Null}"
	HorizontalAlignment="Left"
	VerticalAlignment="Top" Canvas.Left="3.5" Canvas.Top="-161" RenderTransformOrigin="0.5,0.943">
	<Path
		Canvas.Left="0"
		Canvas.Top="0"
		Height="182"
		Width="13"
		Stretch="Fill"
		Opacity="1"
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		Fill="#000000" />
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		Canvas.Left="3.86517333984375"
		Canvas.Top="3.224884033203125"
		Height="110.8380126953125"
		Width="5.58453369140625"
		Stretch="Fill"
		Opacity="1"
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		Fill="#ff0000" />
</Canvas>

		</Canvas>
</Classes:Needle>